Beguiler Spell List. Level 0: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic Level 1: Charm Person, Color Spray. hey playground! I’m trying to help a new player out by printing her full spell list out for quick reference. I was wondering If anyone knew if there. Spells: A beguiler casts arcane spells, which are drawn from the beguiler spell list on page When you gain access to a new level of spells, you automatically .

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Opens or closes small or light things. Ray of stupidity SpC: If you behuiler to scout something that close, you are better off going invisible and walking there. Beguilers can use the Search skill to locate traps when the task has a Difficulty Class higher than Subject moves normally despite impediments.

The blindness is generally not going to matter, but the invisibility does. Slow — Pretty damn nice if you can get it off.

You gain insight bonus on single attack roll, check, or save. As hold person, but all within 30 ft. Phase Door — A quick way through walls, though if walls are all that is stopping you there are probably easy ways to knock them down by now. If you delight in manipulating others, either to their disadvantage or for their own good, then the beguiler is the class for you. November 21, Lights fascinate 24 HD of creatures. You have better things to do with your begkiler 5 spells.

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The only protection against Dispel Magic is a caster level check, which is nice.

Printable Beguiler spell list?

Project Image — Nice for scouting, especially since it can cast touch spells through the image. Player’s Handbook II variant, p.

It also provides flanking for the rogue if the enemy is anywhere in the vicinity. Beguilers are proficient with light armor, but not with shields.

Index of Spells by Class – Beguiler

Time Stop — Crazy busted. Shadowcraft Mage Handbook Enchanter Handbook. Detect Magic — Probably the spell from llst level you will mostly use after level 1.

Silence — Very good against casters. Magic Savant Complete Mage: Blur — A decent buff if you have extra time before a battle and the extra spells spwll spend. Puts 10 HD of creatures to sleep. At 10th level, you gain Still Spell as a bonus feat.

Indicates direction to familiar creature. The biggest drawback of this spell, other than the HD limit, is the casting time of 1 round. Unless your DM hate you, this means actually examining something and not just walking by it.

Comments on this single page lizt.

Anything that senses by something other than sight is going to get past this. This can help you get the pre-reqs for a few good prestige classes too. You can avoid the AoO with defensive casting, but you still have to risk getting smashed by melee attacks.

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Touch of Idiocy — This spell has no save, which automatically makes it pretty good. The action is only worth the effort in a battle against a single target, but by level 4 the odds that target has 6 or fewer hit dice are pretty bad. Glitterdust — One of the most broken spells beguioer this level. Negates sound in ft. See Invisibility — Glitterdust is pretty much always a better option unless you are confined to a small space.

At this point, epell probably should have already gone into a prestige class instead of progressing. At 20th level, you become able to automatically overcome the spell resistance of any affected target.

Otherwise, this is a trash, trash ability. Confusion — The area of effect is pretty nice, but the table of actions is pretty meh. An immediate action spell that soell an effect for more than one turn is really great action economy.

At this point, you have every sense that is going to come up outside of touch, so you can make something really work. Read scrolls and spellbooks. Phantom Battle — Really not worth it. Dominate Person — You literally get a thrall.