Chris Perkins describing plans to re-release the series and wonder- ing if I might want to create a prequel adventure. It was an unusual challenge. The D&D. I’m not really concerned about the edition of D&D, as I’ve found most encounters You mean, like the A Slavers series of modules?. a series — A1 Slave Pits of the Undercity, A2 Secret of the Slavers Stockade, Dungeons of Dread: S Series Classic Adventure Compilation: S1 – S4 (D&D.
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Are those Dark Sun adventures? Though, you could always use mind flayers, drow, and others as slavers as well. Scourge of the Slave Lords Slavers. The A3 module finishes with the player characters as captives of the Slave Lords, and they begin module A4 in the same condition.
Against the Slave Lords | Dungeons & Dragons
Steve Jackson Games Join Date Jul Posts 9, Join Date Mar Location Posts 4, Wake of the Ravager Dark Sun Online: This scheme essentially swries the number of surviving characters and gives them points for visiting the largest number of areas described in the adventure.
Pages using deprecated image syntax Articles to be expanded from March All articles to be expanded Articles with empty sections from March All articles with empty sections Articles using small message serie All stub articles. Once the players emerge from the caverns, they face the final test of escaping the island itself, which can be accomplished by attacking the surviving Slave Lords, escaping via a different boat, or possibly by swimming. Each area contains additional points available for gain or loss based on specific actions by the players.
The reviewer from Pyramid noted that Slavers is full of references to the old Scourge of the Slave Lords d&x, including locations, events and NPCs”making it a lot more enjoyable for fans of the classic modules”.
You mean, like the A Slavers series of modules? Do any of the Paizo APs deal with slavers, or some villains that could easily be modified into slavers?
The omnibus A1—4 supermodule was published in as a page book with a sixteen-page map booklet and a cover by Jeff Easleyand was slightly revised for play by higher level characters in order for it to be used as a continuation adventure for campaigns beginning with supermodule T1—4 The Temple of Elemental Evil.
Good adventure or adventure series featuring slavers as the villain. These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic -user, and Brother Milerjoi the monk. The modules f&d set in the Pomarj.
Eventually the group of adventurers makes their way through the fort, avoiding hobgoblin patrols, and reaches a dungeon area. Also included is an all-new fifth adventure — A0: The hardy adventurers must find a way out, with only their wits and courage to help them.
As the first module in the series, Slave Pits of the Undercity was the first TSR publication to introduce players in the Greyhawk setting to the Slave Lords and their operations in the central and southwestern Flanaess. Retrieved from ” https: Reynolds and Chris Pramas.
It has problems, such as a too-small font and underdeveloped storyline. Trapped in the dungeons of the Slave Lords! Good adventure or adventure series featuring slavers as the villain where the party goes up against a group of slavers as the bad guys.
Page 1 of 3 1 2 3 Last Jump to page: Dungeon Master For Dummies. Originally Posted by Olgar Shiverstone.