They are based off the powers found in the Classic Hucksters & Hexes book from Deadlands: Classic or a re-print of ones from the player’s. Hucksters and Hexes – Free download as PDF File .pdf) or read online for free. Dedicated To: Joyce, who is all the magic | need, Deadlands created by. Hucksters and Hexes continues in the tradition of PEG’s “class” sourcebooks, each detailing a different type of character in Deadlands. Hucksters in Deadlands .

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The bubble is normally invisible but can be seen deflecting rain or smoke for the head of the target. Within the fogs effect, vision if Obscured as per the Power and muffles sound and huckstrs as well -2 to Notice rolls.

Anyone who makes a Notice or Knowledge: This spell can impersonate other faces, but only it the huckster has seen then person or has a photograph ready.

Smarts; Duration Instant Deuces Wild!: Those who are aware of the hex are immune to effects. Two of a Kind: JavaScript is currently disabled. This hex summons thick, yellow vapors that smell of sulfur and brimstone from hell itself right out fissures in the ground. Two of a Kind:. The double is soundless unless the huckster gets a Raise during casting.

Deadlands Classic: Hucksters & Hexes | Pinnacle Entertainment Group

The energy can be transferred huckzters hand to hand but the caster must hold it with one of them until all the lightning is used up. By quickly drawing the attention of the attacker, ranged attacks suffer — 4 – 8 with a Raise when this spell is cast as an interrupt On Hold.

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Healing has no effect on the target and after the hex ends the body falls down completely dead unless they became a Harrowed. This hex calls up a dense ground fog that builds up to a height of 6 feet 1″. Seasoned Power; Power Points ; Range: This hex forces the manitou to deflect bullets and other huccksters attacks at the target.

Deadlands Classic: Hucksters & Hexes

For the duration of the spell, despite their appearance, the target has all of their Wounds recovered, the Improved Nerves of Steel, and draw a card each round to become a Harrowed. With a Raise, the hexslinger learns something of supernatural of the arcane source.

Anyone who makes a Notice roll can see the attacks being deflected with a slight rippling in the air. Works as per the Windstorm Power Timeslip Teleport: This hex causes local plants swing to attack designated targets in a Medium Burst Temple large Burst Template for 2 extra Power Points with damage based on flora density.

Permanent C Calling Card: The hex channels destructive energy straight from the Hunting Grounds straight through the earth causing the ground to permanently change. I’m sorry, but we no longer support this web browser.

Huckster Hexes | Deadlands Reloaded: The Weird West | Obsidian Portal

The victim gets a Strength roll each round to escape at a -2 if the Huckster got a Raise during the opposed roll. Private Eye Mind Rider: Other than that, it functions like the Mind Rider Power. Otherwise, it works as per the Dispel Power. The caster uses the Throwing skill Range: The target must be within range of the hex to be cast upon them, but after that the range is unlimited for the duration of it.

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The power has no effect on abominations or Harrowed. Reinforce a closed door, window, lid, etc.

The alteration is limited to the face, but encompasses the entire appearance. If the huckster wins, the target takes 1 level of Fatigue from hunger and will immediately seek the nearest food available if not in immediate danger. For larger maps and charts the Trick can be cast multiple times. This hex causes the victim to suffer from short term mental illness depending on the amount of Power Points spent: Ring of Fire Barrier: This hex creates an illusionary double of the caster.

Anyone who is specifically looking for the target still finds them with an opposed Spirit roll vs. Huckster hurls a playing card that explodes into a ball of green energy. Works as per the Stun Power. Unfortunately, high levels of adrenaline completely negate this hex, making it useless in combat. Caster can see the arcane, supernatural, and even mad science with the hex.

It’s like having a rewind button for your campaign. With this hex, the huckster causes the victim to develop uncontrollable hunger.

Huckster Hexes

The ball of destruction takes a full round to form after which is does 3d6 damage 4d6 with a Raise for 3 rounds before it dissipates.

The hex works like Aim Power is described. Conceals tracks of caster and 2 people per Rank, on a Raise it creates false tracks that lead in a random direction away from the huckster.