Death Korps of Krieg formations come in two types: companies and support formations. Each company you include in the army allows you to field any two. A full platoon of Astra Militarum infantry; 51 resin miniatures in total; Includes a Death Korps Command section, 6 heavy weapon teams and 4, man infantry. I’ve played 8th for a couple of months very casually with a Death Guard I stumbled upon some Death Korps of Krieg miniatures and boy do they look cool. make also sure to get the normal Astra Mimitarum Codex from GW.

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Find the path to reroll that random attack D6 roll end enjoy tearing everyting up to a land raider to pieces. Compared to Autocannons, it is better against the hordiest and heaviest units such as Guardsmen or tanks, but the auto cannon has a slight edge against MEQ, a decent edge against T5 and T6 MEQ and TEQ, and kicks ass against almost anything with 2 wounds, especially with light or medium armor like Nobz or Rough Riders as neither frag nor krak missiles are fully effective against such models.

Speaking of range keep in mind the Executioner is the longest range of the “siege tank” variants, at 36″, nowhere near as good as the battle cannon, but a step up from the dangerously short range of the Demolisher and Punisher to a more middle of the road range where you can stay reasonably safe from enemy melta weapons while still laying down plasma fire.

I therefore assume, you can only use their own orders. Best against low accuracy shooting, think Gaunts and humans. It’s still nothing to write home about in the grand scheme of things, but at least you get two shots for the Vanquisher cannon instead of 1. Any Imperial Guard unit can re-roll failed hits and wounds versus Chaos. The warriors that advanced great-coated and vapour-masked through the rad-wastes and blasted cities of Krieg would become known as the Death Korps — existing only to endure the hellish planetary surface, in order to do their duty and to kill in the Emperor’s name.

The citizens of Krieg were sadly ignorant of these slowly spiraling events and the terrible ruin the misrule of their leaders was about to bring down upon them. However, it won’t kill a Knight in one shot, on average dealing After green stuffing a sleeve, and trimming down the shoulder pads they blend right in.


At 23 points base, possibly the cheapest HQ choice in the game other regiments have to spend a precious Elite slot on their version of this guy. However, it’s also impossible for Astropaths to Perils while casting Smite as they’re limited to only rolling 1D6. Consider this if facing big squads of MEQ Still, Ld9 is hands down better than Korpsmen Ld6, and you’ll lose fewer of them.

The Dkok are curently in the same place as multiple other armies atm they do not have a codex and do not get magic access to the codex as it does not represent their army.

Amongst the wreckage of the old radiation-blasted battlefields the training regiments march, dig trenches, clear minefields and fight mock battles against other cadets. However, none deqth them will make you great at melee.

Where can I get the Death Korps of Krieg rules? Are they 40K approved? – Forum – DakkaDakka

Feath you do some math you will quickly realize, that this baby is one of the best Russ variants in the game right now. I do not get the desire by multiple people here to take 2 completely different army lists and combine them for the sake of combining them into some hybrid of the rules to obtain an advantage they clearly are not supposed to be recieving.

Are they 40K approved? Use Orders, buff units that need it most, prioritise targets. Commissars also faced a steep price decrease, now being 16 points instead krifg 31 at base. I am still somewhat steamed about not being able to put them in Hades drills, but they frankly work better with some character support. My argument was basically until your told yes you have to make the assumption no. The anti-infantry version may seem tempting, but vultures do this job much better at a cheaper cost.

What do you start with?

Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons! The Conqueror cannon has the same statline as a regular battle cannon, just with a 48″ range.

On the firepower side of things, hellstrike missiles are no longer one-use only but you can fire only 1 per turn. Because Guard has access to cheap platforms for weapons, it may be better to specialize your units. This only applies to deepstriking units, so the most useful use of these can be achieved with a transport, in particular our good old friend Valkyries which can take a Commander to boot, just remember that if they don’t die next turn, your guys will.


Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you: The anti-air missiles are not much better coddex the anti-tank missiles at shooting aircraft or even worse and the anti-air missiles are A LOT worse at engaging tanks.

Repairs D3 lost wounds on a single Astra Militarum vehicle or AdMech vehicle with the same Forge World keyword as himself within 3″ of him. Ordered unit must move as if it were in the movement phase, and it must advance and cosex charge. You’re playing Guard and your platforms for heavy weapons are cheap. A Death Korps Quartermaster attending to a wounded comrade. It can also take one or two additional models in the same slot thanks to the squadron ability. Unfortunately, while being a tank means it can’t be picked off by snipers, it’s not a character, so it can be targeted by anything else.

Engineers with a Hades is such a ubiquitous unit for the Death Korps, they cocex even sold together as a set on Forge World, and it would be a terrible and rather aggravating mistake if they decided not to allow Death Korps Hades to take Combat Engineers. Ordered unit re-rolls to-wound rolls of 1 until the end of the phase. This is assuming that leaving out one-use only is not altered in a future faq since they would go from “we could pay that” to “no way in hell are we paying that”.

Forge World doesn’t seem to make these models anymore so you’ll have to kitbash them. The rate of attrition and destruction among these regiments is likewise disproportionately high, as they are assigned to some of the most hazardous battlefields and dangerous worlds known to Mankind. Yes, the 2nd edition one Valid for 7th and 40k approved?

Warhammer 40,000/Tactics/Death Korps of Krieg(8E)

Kriegers lack many things that make Imperial Guard awesome, like Veterans, WyvernsVendettas and Creed kridg, but instead they hold the fucking line like none can, and drown the field in a shit-ton of cheap artillery, oh and did we mention you can take 80 heavy-weapons teams? A bit weird, but it is a cost saving measure if you’re really trying to fine tune your points.

Tiger9gamer Quick-fingered Warlord Moderatus.