Today we’re getting a preview look at datasheets and stats for new and old Death Guard Deathshroud Terminators are 50 points a model. 3 days ago Nurgle armies looking for those will need to use vanilla CSM rules and .. With Deathshroud and Blightlord Terminators, this spell will be. SUBREDDIT RULES. Be respectful to one another, and back up your arguments with data. Be constructive with your criticism, explain the “why”.

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Have you ever wanted to transport 40 Marines at once while trashing flyers and generally being nigh-indestructible? You could probably use them as proxies for termis with Combiflamer and power axe, if you like the models. You now roll to wound vs the Deathshroud and not intended target.

Moreso than any other faction that can take them, Death Guard Leviathans might seriously want to consider mixing melee and ranged weapons. Can swap its two Helstorm cannons for two Lascannons. He can also teleport. Thanks to all that helped me out with this rule.

Warhammer 40,000/Tactics/Death Guard(8E)

Black Orange and Ada like this. I noticed that Chaos Terminator are sadly not available to them in this edition, so I figured I would check teeminators forgeworld material. Pay the 5pts each for the melta bombs as dreads will be a prob. Has like 8 lascannons, a host of various missiles and bombs, void shields, and a few heavy bolters here and there for flavor.

Not having Disgustingly Resilient and invulnerable save makes you very fragile, and this is exactly what you shouldn’t be as Death Guard Alternate Alternate Opinion: Full termminators of what you have read so you can skip termiantors your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.

It can take two heavy bolters or lascannons for sponsons and havoc launcher or combi-weapon for the pintle blah blah blah – let’s talk about that FUCKHUEG gun sticking out of the front of it. And lastly, it really can only target one enemy terminatods turn with 4 shots so it won’t be effective against opponents without elite targets against grots, it will kill 4 grots per turn.


Sign in anonymously Don’t add me to the active users list. No longer an option since the spring FAQ; deep striking units cannot move for any reason, including via warptime.


Yay, walking cataphracts with overpriced 15″ guns! In case Helbrutes weren’t great enough to take just with their wargear, they also can fire on the move without penalty, have a stratagem that lets them double tap if they don’t move, and every phase in which they take damage they roll a D6 and on a 6 they get a free round of shooting attacks if they’re not in combat, or melee attacks if they are. Reply to this topic.

These things will cleave through any tank you point them at, never mind what they’ll do to Primaris Marines and other tough multi-wound infantry. Chaos Sokar Pattern Stormbird Gunship: However, you can’t put more than one relic on one guy.

Reaping Blow, Deathshroud Terminators

Oh and it regenerates wounds from Close Combat. They also cost A LOT. This is important to keep in mind whether you are fielding this model yourself or playing against someone who is; the random 2d6 Strength characteristic obfuscates how hard this thing hits.

While they don’t get Manreapers, they can equip just about anything else a Plague Marine can use, as well as Reaper Autocannons, allowing them to fill any kind of niche. Defensively, this thanks to chapter approved very expensive tank has no invulnerable save, so will die quickly to traditional anti-tank weapons. Units within 7″ of him are at -1 Leadership, and friendly Death Guard models in the same radius roll 2d6 and pick the highest when Advancing.

As it ignores the normal penalties for moving and shooting heavy weaponry, it’s good at quickly shuttling anti-armor weapons to where they need to be- and more importantly, it acts like cover to any units entirely within 7″ of it, allowing to buff your troops and unleash its dakka simultaneously. Javascript Disabled Detected You currently have javascript disabled. The Night is Dark and Full of Terrors You can choose to take an upgrade called Accursed Phylactery which lowers the transport size to 6, but gives you -1 ld to all enemy units within 9″ as well as any unit Deep Striking within 12″ must roll a D6 and on a 1 or a 2 suffers D3 mortal wounds.

My ten man termie squad went down hard though against three Castelax. At first glance this seems like an option that you’d never really have any good reason to take. Second waves are usually deep strikes and marines popping out of rhinos to deliver faceful of grenades, deep frying with plague flamers, or melee Helbrutes leaping into the fray.


It’s a fine choice if you feel the need to have those special weapons on a Pred platform. Views Read Edit View history. Ishagu, I have Morty but not had chance to run him yet due to point restrictions, I look forward to the day I finally get the big man on the battlefield. Meet The Deathshroud Terminators: Expensive in CP, though. It also makes sense thematically — the Bodyguard takes the hit!

You have a lot of options that benefit a flexible Leviathan. Note that as a plague weapon it rerolls wound rolls of 1, and in range of the Arch-Contaminator aura it rerolls all failed wound rolls.

deatushroud Dusk Raiders, Lords of Stone. Still, he’s cheap enough to be worth using even with the unreliability of Seven-fold Chant. Received a points increase 1 point per model in Chapter Approved Plague Marines – Starts with 5 models but can go up to Yeah, you want this guy.

He can cast two powers a turn, can attempt to deny 3 psychic powers in each enemy phase cool! Twin lascannon and missle launcher are good anti-tank weapons, but not for us, we are not gunline army. Spare rulfs the trouble of marching them from one piece of cover to another and have a Myphitic Blight-Hauler escort them instead.

Warhammer 40,/Tactics/Death Guard(8E) – 1d4chan

Moving to close the distance does not negatively impact your firepower at all. Deathshrouds may be incredibly expensive, but it does pay to look at what you’re getting with these.

His fist terminaors mortal wounds is invaluable against armies with high toughness and lots of invuln saves like Custodes and Knights or even horde armies as mortal wounds carry over throughout the targeted unit, and his kick is excellent against TEQs and named characters.

This strategy as of October costs points with 2 squads of 20 cultists and a squad of 20 poxwalkers. Finally, he lets Nurgle Daemons use his leadership within 6″ of him.

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