The fifth revised Tribebook, Glass Walkers focuses on the most urbane of werewolf . As to the book itself, the Glass Walker Tribebook for anyone who runs. During the 20th century Glass Walker septs were organized in Houses (as described in the 1st Edition Tribe book). The four Houses were both. A list of all Glass Walker tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Glass.

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Whereas the latter tribe holds the streets and slums as its domain, the Glass Walkers are in the thick of the financial and technological flow, fighting their battles as often with guns, computers, and bank accounts as with fang and claw.

This allows her to live among humans and maintain a family. An urban elemental teaches this Gift. With this Gift, the Glass Walker can make a phone call, send an email or fax and expect some sort of backup; some master Theurges simply knock on the nearest door and wait to see who emerges.

Any technological spirit can teach this Gift.

By focusing her attention on a single computer, a Glass Walker can take control of that machine from across the room. The difficulty of the roll is based on the following chart: On a global level, all members of the House shared information on their given duty and worked together, to help.

Kinfolk The thought of a Glass Walker without easy access to email, a pager, a cell phone and other personal technology is unthinkable, or at least considered strange. The worst enemy she has is the possibility of it failing.

Fianna, Get of Fenris & Glasswalker Litany of the Tribe Book Werewolf Apocalypse

The Garou can summon a Net-Spider, a Weaver spirit that gives its summoner near-absolute control over any computer system.

I’m sorry, but we no longer support this web browser. The Garou fires a gun at the target as normal, but the player should then spend on Willpower point and roll Gnosis, difficulty equal to the Gauntlet in the area. This camp is unique in that Kinfolk function as near-equal members of the strike teams.


This Gift is taught by plant spirits. Worshipping mere tools confuses the master with the servant. The four Houses are: It is taught by either an ant- or bee-spirit System: Thanks to Elizabeth Genereader’s quick actions in saving the tribe, this camp currently rides the wave of dominance. Glass Walker characters should also realize that most Garou do not like being puppets for their Past Lives simply at the whim of some damn city Urrah.

Obviously you must be in Crinos, Hispo or Lupus for to use this Gift. The difficulty varies from base metals such as copper or lead at difficulty 6 to complex alloys such as steel or titanium alloy at difficulty 8. A rat-spirit teaches this Gift. Hands Full of Thunder Rank 2 Glass Walker Gift Many Glass Walkers regard the gun as the ultimate sign of the power of the modern age, and make pacts with the spirits to assure that their firearms do not become useless, primitive clubs in the midst of battle.

In addition, any successful Social rolls may have significantly more impact than they would without the Gift. The Garou may not heal herself, spirits or the undead with this Gift. A Gremlin — a type of Wyld-spirit that enjoys breaking things — teaches this Gift.

The difficulty is relevant to the distance the message needs to be sent: Foreign currencies can also be converted in similar fashion, and it is also possible to convert a currency of one country to a different denomination of another.

On the local level, Glass Walker septs are, unsurprisingly, city-based, often in skyscrapers, art galleries, and financial offices. Encrypt Rank 2 Glass Walker Gift Galsswalker Glass Walkers — which is to say, most of them — use the best encryption technologies available on the open market when they send data through the Internet or Digital Web. The player trie a Gnosis roll difficulty 6.

Touching heated metal causes one aggravated, unsoakable Health Level of damage per round. If a hard mechanical number is needed, assume each minute is one turn. The Renaissance was something of a golden age for them, and it was during this period that the tribe had the first of several name changes: The next room is difficulty 4, the same building 5, one block away 6, one mile away 7, a time-zone away 8.

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Whilst the urban jungle offers many new possibilities for the hunter, it also presents its share of difficulties. The spirit resembles nothing, and only teaches the Gift at sunrise.


The werewolf becomes as untiring and eternal as the mountains, and cannot be defeated in a test of endurance. Generally, Glass Walkers use this Gift to turn their smart phones into omni-compatible access keys to computer networks, security feeds, and even car GPS systems. However, two or more Garou with this Gift can team up and carry larger items into the Spirit World.

On a botch, playful spirits lie which can be fatal, depending on the nature of misinformation. The four Houses were both, local and Garou Nation wide organizations. The Garou must have the data to be decrypted in some form — generally, residing on a local computer.

Any spirit affiliated with computers can teach this Gift. Also, Lightning Claws let Garou scramble machinery by touching it and rolling Gnosis difficulty depends on the complexity of the machine. A common modern language such as Spanish is difficulty 4.

A City-Beast is less of an actual mythological entity and more of an event — rampaging construction machinery, a collapsing building, a plague of hell-rats, even an incredibly aggressive St. They are metallic-looking and unconcealable in Homid form. There are several disputed starting points for the Glass Walkers, who have several generally accepted “origin myths”.

Glass Walkers – Little Tidbits

All creatures without a natural coat of fur lose two dice from all pools. Once the object has been used once, though, the spirit dies and the object breaks beyond repair.

Before the attack is resolved, the Wise Guy may spend one Willpower point to turn one failed die into a success, and this may be repeated until all dice are glasswalkdr successes.

This Gift allows the Garou to make a piece of computer equipment perform beyond its specifications.