GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.

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Find More Posts by Almafeta. This was fixed in the second edition, so that powers could be bought individually. Weird Science — For fantastic and downright strange gear suitable for any super-genius — plus optional systems to create odd equipment and more rules for costumes.

What does the system do well, if not this supres of game? Men and women with strange powers protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. Pages using deprecated image syntax. The supplement offers additional rules and options for characters with superpowers.

GitP Player Registry Entry. The time now is There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels.


GURPS Supers

This page was last edited on 12 Aprilat Power Groups were retained as an optional system. Another problem the books had was the artwork; it was crude and uncolored, except on the covers. GURPS will do low to medium powered superheroes reasonably well. Like one guy’s power is being a good detective and can shoot a gun better than average, or maybe having a bow with “just the right arrow” at all times.

So a really strong buff superhero that can take a shot from a cannon is going to need a lot of DR, which is a lot of points. But I’m not a comic book person most of my superhero knowledge is from cartoons and what I hear my comic book friends talk aboutso maybe pulp is more like Watchmen? However if you allow a lot of points into powers and stats the characters will look more superhuman.

Gurps Supers 4e IST members. – Steve Jackson Games Forums

All times are GMT The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices. What I would really like is a game with as many powers options as possible that is the most cinematic and GM friendly. Chinese Elemental Powers is a flavorful example of using powers to represent impossible magical arts.

Not sure what you’re talking about here? 4d Wikipedia, the free encyclopedia. I do relize that neither powers are to be used for “living beings” but if any one else has a better Idea please post it here.


GURPS Supers | GURPS Wiki | FANDOM powered by Wikia

Privacy Policy Contact Us. I still haven’t played it, but I’ve heard that Spirit of the Century is possibly the best pulp game ever made, and I’m pretty sure it covers the exact timeframe you want.

Sometimes, the knights are the monsters The main problem with the world? Not quite sure what points total I would useI seem to remember points in more elite commando’s than truly superhuman.

You could say that I based it on Control. I am especially interested in free retroclones.

Originally Posted by scarmiglionne4. Find More Posts by Kelly Pedersen. Players can choose from several different basic types of superhero characters that influence how the character’s powers are selected. I played in a superpowered police officers game at that sort of point levelalthough Gudps would be careful at the level of disads you are looking at it may well be more than GURPS works with.