Zusätzlich zur Spielanleitung liegt dem Spiel eine DINA4-Spielübersicht bei, welche den Aufbau des Spielmaterials im Überblick und textlich sehr übersichtlich. Das Spiel wird in Gruppen gespielt, so dass sinnvollerweise eine Mindestanzahl von 4 Spielern notwendig ist (je 2 2er-Teams). Die Kartenboxen mit den 4. 6. Apr. Der Wald bietet ideale Bedingungen für Versteck – sowie Erlebnisspiele. Es müssen jedoch klare Regeln abgemacht und gewisse.

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The Game Cabinet – editor gamecabinet. If you can’t exactly pay the money you bid, you have to spend a higher moneycard. Animal cards owned by a player not in the pile to beauctioned off are placed open so each player can see what his opponents own. Simply add up the scores for the animals. If more than one player have the same animal, he may decide, with which one to trade.

In this case both players exchange the cards and check the bid of the opponent. Do this by bidding on animals during auctions or try to bluff your opponents during a Kuhhandel horsetrading??

The other way of horsetrading was mentioned as a variant. In this case he pays the money to thhe high bidder. It is not mentioned in the later rules, but the 1st edition rules say, that bid 0-cards in a horsetrade are immediately returned after the players looked at the opponents bid! Sort the moneycards by value. Shuffle the animalcards and place them in the tray, backside up. Translation by Emanuel Soeding esoeding geomar.

Setup and scoring is slightly different for these games. The player with the higher bid gets the opponents animal. The player auctioning the card off calls out for example – 30 going first – 30 going second – gone for 30! PigsDogs and Roosters The highest score wins the game. If one player has only one of the animals they want to trade in a horsetrade, the trade is for one animal, even if the other player has two or three animals.

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During the game, there is no chance to exchange money and someone who buys a card will not receive any change. If the player with the two or three animals looses the kuhahndel, he only has to hand over one of his animals. There are a few changes in the rules:.

When everybody got the new money, the donkey is auctioned off normally.

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The player turns over the topmost card. Put the othe moneycards into the cardtray.

All the players bid simultaneously on this card. Sum up the animals values: They are used later. Thats his overall score. Whenever the donkey is turned over for auction, the game is immediately interupted.

Each player takes his turn in clockwise order around the table.

Spiele im Wald –

When two player own the same kind of animal, a player may make a horsetrade with the owner of the other card. When there are no more horsetrades to be made and all animals are auctioned off, the game is over.

The first player to have all animals of one of the following combinations: S;ielanleitung he doesn’t want to do so, the high bidder pays the bid to the auctioning player. During his turn spielanleirung player has two options:.

Aquire the animal cards with the highest value. Of course, a player who has all four animals of a kind can’t be challenged for that animal anymore, because noone else has one of that kind to challenge him.


The player with the highest score at the end wins the game. The opposing player now has two choices:. The other player may not refuse to horsetrade with the challenging player.

Of course a player may still auction of a card, kuhhandl of doing a horsetrade! Both players keep the money received from the opponent.

He may of course include 0-cards to bluff! Please look at the end of the rules for what’s different. If your game contains a blue card with a dove labeled “bonus ” and only 5 x 50 cards but 25 x cards, you have one of the games of the spielanleitunf edition of Kuhandel.

For the horse trade, the challenging player simply places any number of money cards face down on the table. However, if both players have two animals of the kind being traded, the trade is for both of them, so whoever looses, has to kuhhancel over both of his animals.

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Example for the score: Each player multiplies the sum of his animals value, with the number of different kinds he collected. Each player receives two 0-cards to blufffour cards and one card. The number on the cards shows the value of all the four cards together. If both bids were equal, the khhhandel players bid again in the same order.