Published at the tail end of the Golden Age, ‘s The Lost Caverns of Tsojcanth was one of my favorite modules for a long time. Even today. S4: The Lost Caverns of Tsojcanth (1e) – In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed. In , TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and.

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Create new account Request new password. Oost of the Ravager Dark Sun Online: Let me lf to explain very quickly why this is an incredibly wily feat of old school DMing. Lots of great memories.

In that table, just a couple of paragraphs down, we have effects for ruby, oriental tsojcanrh, diamond, sapphire, oriental amethyst, jacinth, and three special combinations. The description of the artifact rules out the possibility of creating new lenses to get new effects why? With a full 6 party, they rolled through fairly easily with the pregens, and the only difficult encounter was the Stirges in the first room, followed by the Clay Golem in the next one, but, Gygax really did outfit the pregens with exactly what they need to do the job.

If I could get around the minimap issue I would definitely play it again. Area 5 the Uneven Floored Cavern has a tunnel that slants down feet and then runs for a mile, intersecting four more caves as it does so, before opening to the outside.

Spending some time in Zothique. Expedition to the Barrier Peaks.

Looking at Lost Caverns of Tsojcanth, Part Two – Greyhawk Grognard

After the wilderness are two lettered encounters: But then that’s the point. The name of the One that they served was Rlim Shaikorth, and he dwelt in the highest summit of the ice-mountain. I also used the marker system tojcanth, but it just became very tedious after a while.


The caaverns is will her evil spread? I understand what the author was trying to do. This could quite easily become a deadly trap for the group, and needs the DM to approach it with care.

Looking at Lost Caverns of Tsojcanth, Part Two

Definitely recommend, TOP cxverns for sure. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage – if you live! And they told Evagh that he was to go with them before Rlim Shaikorth, and perform the due rite of obeisance, and accept the bond of final alienage. New Gazetteer at Greyhawk Grognard. So I imagine it thus.

The Lost Caverns Of Tsojcanth

Sometime I’ll get around to adding the S Realms of Horror supermodule changes to the encounters comparison page too. The author also has a sixteen page sourcebook that changes and mixes several classic TSR adventure modules into a unified whole. Seriously nostalgic about this one. To see what your friends thought of this book, please sign up. Bloodright – The Blood Royal. Only a member of this blog may post a comment.

The way to Iggwilv. Scott Marks rated it liked it Jan 21, This is a fine adventure for a DM who has a group that are evenly interested in hack and slash with some roleplaying and problem solving.

Work on the adventure delayed the completion of The Temple of Elemental Evilanother Gygax adventure. And you know what? Newer Post Older Post Home. Spoilers and tsojcantth below. Next, the player characters reach the caverns. Lawrence Schickin his book Heroic Worldsdescribed the adventure as “A monster-filled labyrinth in the classic mode: One nice bonus are 4 pieces of artwork made to show to players that didn’t get included in S4.

The other caves that depend from this one could house guards or even be used to house visitors. I agree strongly with the comments about the mountain tileset they gave great atmosphere, but the game would occasionally just crash when transitioning from mountain area to mountain area.


The meat of the module itself consisted of two levels of caverns, formerly the abode of the archmage Iggwilv, binder of demons and mother of the demigod Iuz of the Greyhawk setting. Cover blurb for The Lost Caverns of Tsojcanth [3]: There’s boxed ysojcanth aplenty in The Lost Caverns and, although it’s mostly innocuous compared to, say, Isle of the Ape anywayit nevertheless presages a shift toward a hand-holding, pre-packaged style that eventually turned me off buying TSR adventure modules at all.

ADnDdungeonsgygaxmodulesold schoolretrospective. They told Evagh nothing of the nature or properties of Rlim Shaikorth; and concerning their own service to this being they avowed only that it consisted of such worship as is given to a god, together lf the repudiation of all bonds that had linked them heretofore to mankind.

I recently ran this module at an rpg con, and we had a blast with it.

The Lost Caverns Of Tsojcanth by Gary Gygax

The greater caverns include encounters such as “Uneven-Floored Cavern” encounter 5 where the player characters face an umber hulk and “Canyon of Centaurs” encounter 9.

Dungeon’s editors felt that the “pedestrian character of the caverns echoes the adventure’s primordial nature”, while its complicated wilderness setting and large second booklet set it apart from other adventures of the time.

In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores of adventurers have perished in search of it.

This gives the caverns a strange, almost otherworldly flavor to it, a loat that lingers more than two decades later. ByTSR was changing and the purpose of adventure modules along with it, as we’d see more fully cavens the watershed year of